What does this have to do with patients who had a stroke? The answer is that human language is a foremost tool in comprehension and our survival. In the book Thirty Million Words: Building a Child's Brain Dana Suskind argues that language is the foremost building block upon which our education system is built. Noam Chomsky argues that language is itself innate because people from other cultures communicate in much the same way universally. The book, American English compendium : a portable guide to the idiosyncrasies, subtleties, technical lingo, and nooks and crannies of American English by Marv Rubinstein makes the point that there once was a gap between people of different countries, even American English and British English were distinct while Canadian English were a blend between the two. Because of media this gap has somewhat closed, however many phrases are still based on historic culture. Dana Suskind cites Hart and Risley's study showing people who are more successful later in life have more interaction with their parents that are memorable because they are positive. The people who did not do so well in life according to their study suppressed negative memories of interaction with their parents which were fewer. Questions arise such as who has memories that are dormant that could benefit most from my study into games.
Games are beneficial because they are multisensory and can help people become aquanted with Hebbian learning that is that neurons which fire together wire together. This can become out of sequence when a stroke occurs and kicks the stroke person out of autopilot mode for some of their tasks requiring renewed thought and concentration to each event as though they are relearning how to become acquainted with human life at infancy. Since the person does not have the benefits of an enhanced childhood set of neurons commonly referred to as the golden era of learning, this process is even more difficult. The goals are to take what motivates each gender and age group and helps them become motivated towards their goals.
To answer these questions I am continuing to read books such as:
Thirty Million words: Building a Child's Brain by Dana Suskins
The Brain, the story of you by David Eagleman
American English compendium : a portable guide to the idiosyncrasies, subtleties, technical lingo, and nooks and crannies of American English by Marv Rubinstein
The Organized Mind: Thinking Straight in the Age of Information Overload by Daniel J Levitin
The Well-Tuned Brain by Peter C Whybrow
Hijacked By Your Brain by Dr. Julian Ford
The Brain's Way of Healing by Norman Doidge
Brainstorm by Daniel J Siegel, MD
Andrew's Brain by E.L. Doctorow
Bugs, Bowels, and Behavior,
The Tale of the Dueling Neurosurgeons by Sam Kein
Whose in Charge? by Michael S. Gazzaniga
Subliminal by Leonard Mlodinow
Antifragile by Nassim Nicholas Taleb
The Tell by Matthew Hertensten
Home Sweet Anywhere by Lynne Martin
The Power of Habbit by Charles Duhigg
Apps I am continuing to experiment with:
Audacity
Adobe Audition
Nero WaveEditor
Frinika
LMMS
OpenMPT
MuseScore
Wordnet 2.1
Advene
Microsoft Research applications:
MSR Identity Toolkit
Lexical Semantics Toolkit
Language Identifier
Video loops (I am hoping to capture the liveliness and match it with the pitch) I am also using Zootracer for this.
3DVideo distribution
Microsoft Research Mood Board Setup to capture the sentiment of the speaker and to provide a trajectory for their persona so I can find out the probability of them saying certain things.
Microsoft Social media data based on search results
Microsoft Tree based structured learning algorithms applied to tweet entry linking
WikiQA corprus
Microsoft Research Spectrogram Inversion Toolbox. This ties audio and looks at Telluride Neuromorphic Cognition Engineer Workshop. This is built in octave.
Pitch change octave models
Microsoft RIN studio or Microsoft rich interactive narratives
If-This-Than-That programs and descriptions corpus
Project Colletta
Graphic probability models
ProbablisticZ (a solver for bounded reach ability problems)
CVPR a toolkit that helps people think about the world and makes Bayesian decisions
Weighted PINQ
Annotation tools
GeoS for medical imaging
Tools based off images
Plato
MSR demosaicing
Hyperlapse for finding continuity in a data source such as a helmet and convert it into a stable camera
SIL translator tool
These projects consists of
Speech Analyzer
Cog
Fieldworks
LingTree
Lexique Pro
Translation Editor
Language Explorer 8
Pathway
The US military put together a list of tools for hearing:
http://hearing.health.mil/EducationAdvocacy/WebMobileSimulationsandApps.aspxI also continue to use programs such as NIOSH Hearing Loss Simulator
CochSim a cochlear implant simulation
Starkey Hearing Loss Simulator
Earbud.org Hearing Simulators
uHear
Play it Down
SoundCheck
dB Volume by DSP Mobile
Decibel 10th
Hearing Aid Free TiAu Engineering UG